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Kabal

Basic Attacks

Straight Jab:

:1: 

 

Hook Strike:

 :l:+:1: 

 

Knee Buckle:

:d:+:1: 

 

Hard Cross:

:2: 

 

Swinging Hooks:

:l:+:2: 

 

Hook Jab:

:r:+:2: 

 

Rising Fist:

:d:+:2: 

 

Straight Boot:

:3: 

 

Heel Strike:

:r:+:3: 

 

Side Kick:

:d:+:3: 

 

Spin Kick: 

:4:

 

Sweeping Hooks:

:l:+:4: 

 

Deadly Knee:

:r:+:4:

 

Hook Swipe:

:d:+:4: 

 

 

Jumping Attacks

Black Dragon Bash:

:1: 

 

Blade Jab:

:2: 

 

Flick Kick:

:3: or :4: 

 

 

Hop Attacks

Hammering Hooks:

:u:, :1: or :u:, :2: 

 

Brute Kick:

:u:, :3: or :u:, :4:
 

 

Getup Attacks

Hook Spin:

:u:+:2: 

 

Hook Punch:

:u:+:3: 

 

 

Flawless Block Attacks

Hook Spin:

:u:+:2: 

 

Hook Punch:

:u:+:3: 

 

 

Throws

Toward Throw:

:L1:+ :r: or  :r:+:1:+:3:

 

Back Throw:

:L1: or  :1:+:3: 

 

 

Roll Escapes

Forward Roll Escape:

:r: +:L2:  

 

Away Roll Escape:

:l: +:L2:

 

 

Air Escape

Air Breakaway:

:d:+:R2:

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Kombo  Attacks
Last Breath:

:1:, :1:

 

Hook And Blood Splatters:

:1:, :1:, :1:

 

Eviscerated:

:l:+:1:, :2:

 

Extermination Squad:

:l:+:1:, :2:, :d:+:2:


Scary Face:

:2:, :2:

 

Vapor Trails:

:2:, :2:, :1:

 

Sandman:

:2:, :3:

 

Kabal's Deep:

:r:+:2:, :2:

 

Maimed And Mangled:

:r:+:2:, :2:, :4:

 

Left For Dead:

 :r:+:4:, :1:+:3:

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Special Moves

Buzzsaw: :l: :r::1: 

*Amplify::R1:

 

:air:Buzzing Buzzsaw: :d: :l: :1: 

*Amplify::R1:

 

Nomad Dash: :l: :r::3: 


Hook Slam: :d::l: :4: 

*Amplify::R1:

 

*Rolling Buzzsaw: :d::l: :1: 

*Amplify::R1:

 

*:air:Straight Buzzin': :l: :r::1: 

*Amplify::R1:

 

*Low Hook Grab: :l: :r::2:

*Conflicts with Low Spinner.
 

*Low Spinner: :l: :r::2:

*Amplify::R1:
*
Conflicts with Low Hook Grab.
 

*Hook Grab: :d::l: :2:

*Amplify::R1:
*Conflicts with Nomad Spin.

 

*Nomad Spin: :d::l: :2: 

*Amplify::R1:
*
Conflicts with Hook Grab.

 

*:air:Slight Gas: :l: :r::3: 

*No Additional Requirements.
 

*Flash Parry: :d::l::3: 

*No Additional Requirements.
*Conflicts with Extended Hook.

 

*Extended Hook: :d::l: :3: 
*
Conflicts with Flash Parry.
 

*Gas Blast: :l: :r::4:

*Amplify::R1:

 

(*Must Be Equipped, moves sharing the same input cannot be equipped at the same time. Some moves may take up additional equip slots.)

 

 

Fatal Blow

OFF THE HOOK:

:L2:+:R2:

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Fatalities

Road Rash: (Mid) :l: :r::d::r::3:

 

Hooked: (Close) :d::d::d::4:

 

Mercy: (Mid) Hold :L2:, :d::d::d: 

 

 

Brutalities

The Klassic: :d:+:2:

*Do not block during the final round

*Final Hit must come from an Uppercut

 

Spin Me Right Round: :l: :r::3: 

*Final Hit must come from Nomad Dash

 

Rollin' Through: :d::l: :1: 

*Final Hit must come from Rolling Buzzsaw 

 

Ripped Away: :d::l: :4:, :R1: 

*Final Hit must come from Amplified Hook Slam

 

Deadly Vapors: :l: :r::4:

*Final Hit must come from Gas Blast

 

Spinner Winner: :L1: 

*Final Hit must come from Back Throw


Heart Attack: :l: :r::2:

*Final Hit must come from Low Hook Grab 

 

Screamer: :l: :r::4:, :R1:

*Final Hit must come from Amplified Gas Blast

 

Nowhere To Run: :r:+:4:, :1:+:3:

*Final Hit must come from "Left For Dead" Kombo

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  • Posts

    • Fatalities Road Rash: (Mid)     Hooked: (Close)    Mercy: (Mid) Hold ,       Brutalities The Klassic: + *Do not block during the final round *Final Hit must come from an Uppercut   Spin Me Right Round:    *Final Hit must come from Nomad Dash   Rollin' Through:    *Final Hit must come from Rolling Buzzsaw    Ripped Away:  ,   *Final Hit must come from Amplified Hook Slam   Deadly Vapors:   *Final Hit must come from Gas Blast   Spinner Winner:   *Final Hit must come from Back Throw Heart Attack:   *Final Hit must come from Low Hook Grab    Screamer:  , *Final Hit must come from Amplified Gas Blast   Nowhere To Run: +, + *Final Hit must come from "Left For Dead" Kombo
    • Fatalities Back Blown Out: (Close)     Kahn-Sequences: (Close)      Mercy: (Mid) Hold ,       Brutalities The Klassic: + *Do not block during the final round *Final Hit must come from an Uppercut +   Obliterated:    *Final Hit must come from Hammer Lunge      Spiraling Out:  , *Final Hit must come from Amplified Annihilation   ,   Charging Through:    *Final Hit must come from Shoulder Charge     Going Ham... mer: *Final Hit must come from Back Throw   Kahn Croquet: + *Final Hit must come from Toward Throw  +   Head Kabob: , , + *Final Hit must come from DIE Kombo , , +
    • Special Moves  Merciless Spear:      Scum Grab:    *Amplify:    Shoulder Charger:    *Amplify:   **Amplify:  +   Hammer Lunge: *Amplify:     Close Hammer Lunge: , *Amplify:    Far Hammer Lunge: ,   *Amplify:    *Annihilation:   *Amplify:     *Ground Shatter: *Amplify:     *Up Wrath Hammer:       Fatal Blow YOU SUCK: +     **NOTE** (Special Moves marked with * must be equipped in the "Kustomize" menu.)   (Special Moves sharing identical inputs cannot be equipped at the same time.)   (Some equipped Special Moves may take up 2/3 equip slots.)
    • Kombo Attacks Warlord: ,   DIE: , , +   Takeover: ,   Merging Realms: , ,   You Will Die: ,   Is That Your Best: , ,   Power Of Shao Kahn: ,   Die By My Hands: , ,   You Will Fail: +,   Bow To Me: +, ,   Fear Me: +,   You Will Never Win: +,   Last Breath: +, , +   Konquer All: ,
    • @Chernyy Volk I'm looking forward to seeing this guide expanded on! Good work.
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