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Kabal

Basic Attacks

Straight Jab: :1: 

 

Hook Strike: :l:+:1: 

 

Knee Buckle: :d:+:1: 

 

Hard Cross: :2: 

 

Swinging Hooks: :l:+:2: 

 

Hook Jab: :r:+:2: 

 

Rising Fist: :d:+:2: 

 

Straight Boot: :3: 

 

Heel Strike: :r:+:3: 

 

Side Kick: :d:+:3: 

 

Spin Kick: :4:

 

Sweeping Hooks: :l:+:4: 

 

Deadly Knee: :r:+:4:

 

Hook Swipe: :d:+:4: 

 

 

Jumping Attacks

Black Dragon Bash: :1: 

 

Blade Jab: :2: 

 

Flick Kick: :3: or :4: 

 

 

Hop Attacks

Hammering Hooks: :u:, :1: or :u:, :2: 

 

Brute Kick: :u:, :3: or :u:, :4:
 

 

Getup Attacks

Hook Spin: :u:+:2: 

 

Hook Punch: :u:+:3: 

 

 

Flawless Block Attacks

Hook Spin: :u:+:2: 

 

Hook Punch: :u:+:3: 

 

 

Throws

Toward Throw: :L1:+ :r: or  :r:+:1:+:3:

 

Back Throw: :L1: or  :1:+:3: 

 

 

Roll Escapes

Forward Roll Escape: :r: +:L2:  

 

Away Roll Escape: :l: +:L2:

 

 

Air Escape

Air Breakaway: :d:+:R2:

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Kombo  Attacks
Last Breath:

:1:, :1:

 

Hook And Blood Splatters:

:1:, :1:, :1:

 

Eviscerated:

:l:+:1:, :2:

 

Extermination Squad:

:l:+:1:, :2:, :d:+:2:


Scary Face:

:2:, :2:

 

Vapor Trails:

:2:, :2:, :1:

 

Sandman:

:2:, :3:

 

Kabal's Deep:

:r:+:2:, :2:

 

Maimed And Mangled:

:r:+:2:, :2:, :4:

 

Left For Dead:

 :r:+:4:, :1:+:3:

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Special Moves

Buzzsaw: :l: :r::1: 

*Amplify::R1:

 

:air:Buzzing Buzzsaw: :d: :l: :1: 

*Amplify::R1:

 

Nomad Dash: :l: :r::3: 


Hook Slam: :d::l: :4: 

*Amplify::R1:

 

*Rolling Buzzsaw: :d::l: :1: 

*Amplify::R1:

 

*:air:Straight Buzzin': :l: :r::1: 

*Amplify::R1:

 

*Low Hook Grab: :l: :r::2:

*Conflicts with Low Spinner.
 

*Low Spinner: :l: :r::2:

*Amplify::R1:
*
Conflicts with Low Hook Grab.
 

*Hook Grab: :d::l: :2:

*Amplify::R1:
*Conflicts with Nomad Spin.

 

*Nomad Spin: :d::l: :2: 

*Amplify::R1:
*
Conflicts with Hook Grab.

 

*:air:Slight Gas: :l: :r::3: 

*No Additional Requirements.
 

*Flash Parry: :d::l::3: 

*No Additional Requirements.
*Conflicts with Extended Hook.

 

*Extended Hook: :d::l: :3: 
*
Conflicts with Flash Parry.
 

*Gas Blast: :l: :r::4:

*Amplify::R1:

 

*Dash Cancel: :l:+:R1:

*No Additional Requirements.

 

 

**NOTE**

(Special Moves marked with * must be equipped in the "Kustomize" menu.)

 

(Special Moves sharing identical inputs cannot be equipped at the same time.)

 

(Some equipped Special Moves may take up 2/3 equip slots.)

 

 

Fatal Blow

OFF THE HOOK:

:L2:+:R2:

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Fatalities

Road Rash: (Mid) :l: :r::d::r::3:

 

Hooked: (Close) :d::d::d::4:

 

Mercy: (Mid) Hold :L2:, :d::d::d: 

 

 

Brutalities

The Klassic: :d:+:2:

*Do not block during the final round

*Final Hit must come from an Uppercut

 

Spin Me Right Round: :l: :r::3: 

*Final Hit must come from Nomad Dash

 

Rollin' Through: :d::l: :1: 

*Final Hit must come from Rolling Buzzsaw 

 

Ripped Away: :d::l: :4:, :R1: 

*Final Hit must come from Amplified Hook Slam

 

Deadly Vapors: :l: :r::4:

*Final Hit must come from Gas Blast

 

Spinner Winner: :L1: 

*Final Hit must come from Back Throw


Heart Attack: :l: :r::2:

*Final Hit must come from Low Hook Grab 

 

Screamer: :l: :r::4:, :R1:

*Final Hit must come from Amplified Gas Blast

 

Nowhere To Run: :r:+:4:, :1:+:3:

*Final Hit must come from "Left For Dead" Kombo

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