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Everything posted by MaceWind

  1. Late Monday evening, an ABC reporter based out of Adelaide, Australia, said that the long-rumored Mortal Kombat movie reboot will be filmed in South Australia, making it "the largest movie ever filmed and produced" there. She tweeted that production on the movie will start a month from now. And according to Australian news site AdelaideNow, South Australian Premier Steve Marshall confirmed at a news conference that the Mortal Kombat film will be a significant moment for South Australian film production. Here's the kicker: Aquaman director James Wan is on board....read the whole story on Esquire
  2. The latest update for Mortal Kombat 11 is now live, and sadly it’s not much of a fun one. Rather than including balance changes, the version 1.04 update appears to be there for a bug fix. There’s nothing much to be excited about here, but we’ll run you through the full Mortal Kombat 11 update 1.04 patch notes below nonetheless. Read the rest of the article... Mace Edit: It's boring...
  3. ROCHESTER, N.Y. — “Mortal Kombat,” the blood-and-guts arcade game that triggered Congressional hearings and age-level game ratings, was inducted Thursday into the World Video Game Hall of Fame, along with “Colossal Cave Adventure,” ”Super Mario Kart,” and the ubiquitous “Solitaire” game built into Microsoft Windows. The 2019 inductees were honored for their impacts on video gaming and pop culture, and their popularity over time and across countries. “Mortal Kombat” quickly raised alarms when it launched in 1992, with critics taking aim at a feature giving players the gory choice of whether to kill by decapitating an opponent or ripping out their heart. “Instead of enriching a child’s mind, these games teach a child to enjoy inflicting torture,” Sen. Joseph Lieberman, D-Connecticut, said in 1993 when opening a congressional hearing on video game violence that featured scenes from the game. Amid a national conversation about the impact of video violence on kids, the industry established the Entertainment Software Rating Board in 1994 to assign parent-friendly age ratings to games. “Beyond its controversial content and role in triggering debate about the role of violent video games in society, ‘Mortal Kombat’s’ compelling gameplay, iconic characters and many sequels have kept players coming back again and again,” Digital Games Curator Andrew Borman said in a news release. “Mortal Kombat 11” launched last week. ...Read the rest of the article.
  4. NOTE: Updates for Xbox, Switch, and PC players coming soon. General Gameplay Adjustments • Fixed an exploit that allowed for more than one variation of a character to be set as default, which could then result in an online desync when trying to select that character. • Fixed a rare issue that occurred if the user lost internet connectivity while customizing their character, which would sometimes result in that variation being saved with some items being locked. • Fixed a rare issue that was affecting some user progression after using Kenshi’s blindfold in the Krypt to fully drain their Soul Fragments. • Move list and frame data corrections. • Integrated launch day gameplay server-side data. • Tweaks to online match-making AI adjustments • Fixed a rare crash involving trying to use quick moves list in story mode. • Fixed a rare crash in the Totem Pole tower in The Gauntlet. • Fixed a crash related to pausing and unpausing the game. • Corrected some incorrect instruction text in tutorial mode. • Enabled Dev Slayer functionality. • Kitana’s Fans will no longer sometimes remain invisible if she is interrupted out of Edenian Fade with specific timing. • Hotfix server data will no longer sometimes become invalid when the game is booted up online. • Fixed a rare crash involving using a consumable near a chest in The Krypt. • Increased rewards for breakables in The Krypt. • Adjusted rewards from AI Battle mode. • Increased Koin rewards for winning Ranked Matches. Towers of Time Adjustments • Adjusted AI difficulty curve. • Further opponent health reductions in higher level Towers. • Performing a Fatal Blow while standing in an active modifier will no longer sometimes cause unexpected behavior or a crash. • Ice based modifiers will no longer attempt to freeze players during invalid states. • Adjusted and removed modifiers from many Daily Towers. • Increased Koin Rewards for kompleting Towers and Tower Platforms. • Increased Dragon Challenge Koin rewards. • Increased post fight Koin rewards. • Increased amount of Hearts earned from Fatalities, Brutalities, and Mercies. • Lowered modifier damage for many modifiers. • Adjusted the lifespan of several modifiers. • Dramatically increased cooldowns on Tag Assist modifiers. • Fixed a missing Reduced Damage modifier in The Gauntlet. • Several Gift/Curse Modifiers are now considered projectiles allowing them to interact with moves that effect projectiles as intended. • Adjusted Gauntlet difficulty and progression requirements. • Disabler Konsumables now work with all intended modifiers. • Improved targeting for several Konsumables. • Sektor Hunter Killer Protocol Modifier is now disabled by the Rocket Disabler Konsumable. • Corrected some multipliers on Augments for some characters which were inconsistent with others. • Fixed incorrect Armor interactions with some Modifiers. • Decreased Konsumable cooldowns for players. Later this afternoon the Community Gift will be distributed via update for PS4 players that has 500,000 Koins, 1,000 Souls, 1,000 Time Crystals, 500 Hearts, as a thank you. Please make sure you log in and claim your Community Gift by May 6, 2019, at 8 am CST/6 am PST. Community Gifts will be sent out for Xbox, PC, and Switch players with their respective updates. We appreciate your patience!
  5. Hello all, First, we wanted to say thank you all for your feedback on Mortal Kombat 11 so far. We’re dedicated to bringing you the best experience possible and working to get the latest updates and patches live across all platforms. We’re aware of the difficulty issues in Towers of Time, and while we’ve made some changes, rest assured there are more on the way. To help you along your way, everyone will receive: · 500,000 Koins · 500 Hearts · 1,000 Soul Fragments · 1,000 Time Krystals We’ve broken down the updates coming to each platform below. As always, if you’re experiencing issues, please send a ticket to our CS team at https://support.wbgames.com/hc/en-us. Thank you for being a part of the Mortal Kombat Kommunity! PS4/Xbox: We’re aiming to release the patch early next week. This patch will include: · Reduce AI difficulty · Increased Kurrency rewards in Towers of Time · Thank you gift (500,000 Koins, 500 Hearts, 1,000 Soul Fragments and 1,000 Time Krystals) Switch: For the Nintendo Switch, we have two patches in progress. We’re aiming to have the first patch in this series released in the next day or two. · Character tuning to reduce difficulty in Towers of Time · Reduce AI health to reduce difficulty in Towers of Time · Reduce effects and frequency of most difficult modifiers in Towers of Time · Overall improvements to stability The second patch is in progress and we’ll let you know as soon as we have a release date. This update will include: · Reduce AI difficulty · Increased Kurrency rewards in Towers of Time · Thank you gift (500,000 Koins, 500 Hearts, 1,000 Soul Fragments and 1,000 Time Krystals) PC: For PC, we have two patches in progress. We’re aiming to have the first patch in the series released in the next day or two. This patch will include: · Character tuning to reduce difficulty in Towers of Time · Reduce AI health to reduce difficulty in Towers of Time · Reduce effects and frequency of most difficult modifiers in Towers of Time · Updates to character move values · Overall improvements to stability, including crash fixes in menus and navigating UI · Fixed a problem where the game would not load using certain keyboard configurations · Fixed a problem where the game would not load due to non-English characters in the Windows user name We’re aiming to release the next patch in the series early next week. This patch will include: · Reduce AI difficulty · Increased Kurrency rewards in Towers of Time · Thank you gift (500,000 Koins, 500 Hearts, 1,000 Soul Fragments and 1,000 Time Krystals) Source: https://old.reddit.com/r/MortalKombat/comments/bhh961/official_mortal_kombat_11_update/
  6. I've spent my entire time on story mode and a few hours of local matches w/ my nephew. So far I like it better that MKX but that's not saying much. More time will tell. I thought I'd be cool and play story mode on hard. Getting my ass beat a lot!
  7. I'm waiting for my download to unlock.
  8. For those that missed it. Start: 6:00 Frost Reveal & Move Set: 11:36 Shao Khan Move Set: 31:01
  9. MaceWind


    Frost Basic Attacks : : + : + : : + : + : + : : + : + : + : : + : + : + Jumping Attacks : : : or Hop Attacks : , or , : , or , Getup Attacks : + : + Flawless Block Attacks : + : + Throws: Toward Throw: + or ++ Back Throw: or + Roll Escapes Forward Roll Escape: + Away Roll Escape: + Air Escape Air Breakaway: +
  10. Anyone else having issues pre-loading on PS4? My downloads are just sitting in my queue list, "waiting".
  11. Spawn & Scorpion would be best buds.
  12. So after finally getting to watch this, does Liu Kang become a god? He sort of looked like he had Raiden's power at the end.
  13. Posted this from my phone. Not sure it formatted properly.
  14. I won't be venturing to look for anymore leaked information. Some people are starting to reveal story spoilers and that's no bueno. Revealing characters and fatalities is not a big deal to me. Revealing the ending to the story mode is a dick move.
  15. Was in a bar, drunk. Saw sub-zero rip a head off with spine attached (MK1). Hooked! People would line up and put their quarters on the glass for their turn. If you were any good, you got to play a lot of MK for very little money. The fighting game concept wasn't new. Street Fighter II was already out and really changed the experience of games for me. No longer was it you vs. the game but you vs. the guy next to you. A real test, not the memorization of patterned programming. Add the ability to knock their head off their shoulders and the satisfaction significantly increased, not to mention the shit-talking. The other draw was to find the right button combinations to execute the fatalities. These things weren't printed on the side of the cabinet. You had to either figure it out, mostly accidental, or go out or go searching in game magazines and bulletin board systems. The amount of disinformation was staggering and the internet was very young. Then it got weird...easter eggs! If there was ever a game that sucked your soul inside it, forever trapping you in a digital purgatory, it was the original Mortal Kombat.